We introduced Matt Colville‘s Strongholds & Followers rules into our work D&D game at the end of last year (while they were still in playtest). Not long ago, the final book was published, so I figured it was about time Vlad built one (or two). One mechanic that’s involved is...
We’ve been running our West Marches-style campaign for over a year now, and something’s become entirely too clear: this is a format best suited for experienced players. Unfortunately (though awesomely), the majority of players at work are new to the game. Where West Marches is meant to be a sandbox,...
Nicole’s primary character – a ranger/druid named Elokin – makes it a point to recruit at least one native fauna during each adventure. Often it leads to some memorable improv: horny British rhinos, a chipper-but-nihilistic grasshopper, and an Australian bull shark named Bruce (naturally) to name a few. During the...
At last night’s work D&D game, I took a turn as a player (while Dasia ran her first adventure!). The party is working through the maze that makes up the outer section of a green dragon’s lair. One of the obstacles was a series of puzzle rooms, the main feature...
Tonight we finished up a series of quests that involved Cothynta, the self-styled “Lady of Fire.” Sharry was compelled (by way of an agreement with a powerful efreeti) to close a rogue series of portals leading to the Plane of Fire. Sharry was still fuming as he wound up the...
Friday’s game was pretty significant for Vlad – the character I’ve been playing in my work D&D campaign since (wow) July of 2017. We were finishing up a part of ‘the Lost Laboratory of Kwalish’ adventure, and simply had to defeat the Big Bad Evil Guy to get access to...
Grant’s trying out the ‘Monastery of the Distressed’ segment from the latest D&D adventure ‘Lost Laboratory of Kwalish’ with one of our West Marches groups at work. This adventure has so many striking visuals that it was hard to choose an…
Our West Marches-style D&D campaign at work has been trying something new over the past few weeks. There’s a challenge – taking down an orc stronghold – that is not feasible for one party to attempt. So the players are doing a 3-pronged attack that happens, in game time at...
Last night, our D&D club at work played a one-shot adaptation of ‘Curse of Strahd’ in honor of Halloween. One of the most ingenious mechanisms of the module is having the characters draw 5 tarot cards, which determine where and how they interact with key elements needed to complete the...
Last night we played through ‘Death House‘ (which Grant renamed “Spoooopy Creppy House’) at our work D&D club. The story revolves the haunted house – duh – of the Durst family, who have a – duh – particularly nasty history. So I came up with a Durst family coat of...