At last night’s work D&D game, I took a turn as a player (while Dasia ran her first adventure!). The party is working through the maze that makes up the outer section of a green dragon’s lair. One of the obstacles was a series of puzzle rooms, the main feature of which was an array of wicker furniture. When we (finally) solved the puzzle, Nicole’s goblin ranger – Iulvi – decided that he was going to take one of the chairs with him home as a trophy, come hell or high water.
For the rest of the session, Iulvi lugged the chair around with him from challenge to challenge. Since he isn’t a melee character, he eventually landed on a shtick of spending the first round of combat dragging his wicker chair to a corner (the one farthest from the enemy), setting it down, and settling himself on it. Then he spent the remainder of the encounter(s) acting bored and taking pot shots at the bad guys.
Silly stuff like this is what make tabletop RPGs like D&D so great; good luck pulling off shenanigans like that in a video game!
As for the drawing, it turns out that the details of wicker furniture are very difficult for a novice like me to pull off! Instead, I decided to lean hard in the opposite direction, and go super-stylized. I’m not sure how I feel about the end product. It’s not exactly how I’d envisioned things turning out, but it does capture the spirit of the antic.